#include< stdio.h>
#include< conio.h>
#include< graphics.h>
#include< math.h>
void translate(int,int);
void scale(int,int);
void rotate(float);
void main()
{
int ch;
int gd=DETECT,gm;
int tx,ty,sx,sy;
float theta;
initgraph(&gd,&gm,"c:\\tc\\bgi");
setbkcolor(WHITE);
setcolor(6);
outtextxy (100,88,"Object.");
rectangle(100,250,150,200);
printf("---MENU---");
printf("\n 1)Translate\n 2)Scale\n 3)Rotate");
printf("\nEnter your choice: ");
scanf("%d",&ch);
cleardevice();
switch(ch)
{
case 1:
outtextxy(10,45,"Enter value of tx and ty:");
scanf("%d %d",&tx,&ty);
translate(tx,ty);
break;
case 2:
outtextxy(10,45,"Enter the value of sx and sy:");
scanf("%d%d",&sx,&sy);
scale(sx,sy);
break;
case 3:
outtextxy(10,50,"Enter the angle for rotation: ");
scanf("%f",&theta);
rotate(theta);
break;
default: printf("you have enterd wrong choice");
break;
}
getch();
closegraph();
}
void translate(int tx,int ty)
{
setcolor(2);
outtextxy(240,10,"TRANSLATION");
outtextxy(238,20,"------------");
rectangle(100,250,150,200);
rectangle(100+tx,250+ty,150+tx,200+ty);
}
void scale(int sx,int sy)
{
setcolor(2);
outtextxy(240,10,"SCALING");
outtextxy(238,20,"--------");
rectangle(100,250,150,200);
rectangle(100*sx,250*sy,150*sx,200*sy);
}
void rotate(float theta)
{
int x1,x2,x3,x4;
int y1,y2,y3,y4;
int ax1,ax2,ax3,ax4,ay1,ay2,ay3,ay4;
int refx,refy;
theta=theta*(3.14/180);
setcolor(2);
outtextxy(240,10,"ROTATE");
outtextxy(238,20,"-------");
refx=100;
refy=100;
x1=100;
y1=100;
x2=150;
y2=100;
x3=150;
y3=150;
x4=100;
y4=150;
ax1=refy+(x1-refx)*cos(theta)-(y1-refy)*sin(theta);
ay1=refy+(x1-refx)*sin(theta)+(y1-refy)*cos(theta);
ax2=refy+(x2-refx)*cos(theta)-(y2-refy)*sin(theta);
ay2=refy+(x2-refx)*sin(theta)+(y2-refy)*cos(theta);
ax3=refy+(x3-refx)*cos(theta)-(y3-refy)*sin(theta);
ay3=refy+(x3-refx)*sin(theta)+(y3-refy)*cos(theta);
ax4=refy+(x4-refx)*cos(theta)-(y4-refy)*sin(theta);
ay4=refy+(x4-refx)*sin(theta)+(y4-refy)*cos(theta);
rectangle(100,150,150,100);
line(ax1,ay1,ax2,ay2);
line(ax2,ay2,ax3,ay3);
line(ax3,ay3,ax4,ay4);
line(ax4,ay4,ax1,ay1);
}
OUTPUT
#include< conio.h>
#include< graphics.h>
#include< math.h>
void translate(int,int);
void scale(int,int);
void rotate(float);
void main()
{
int ch;
int gd=DETECT,gm;
int tx,ty,sx,sy;
float theta;
initgraph(&gd,&gm,"c:\\tc\\bgi");
setbkcolor(WHITE);
setcolor(6);
outtextxy (100,88,"Object.");
rectangle(100,250,150,200);
printf("---MENU---");
printf("\n 1)Translate\n 2)Scale\n 3)Rotate");
printf("\nEnter your choice: ");
scanf("%d",&ch);
cleardevice();
switch(ch)
{
case 1:
outtextxy(10,45,"Enter value of tx and ty:");
scanf("%d %d",&tx,&ty);
translate(tx,ty);
break;
case 2:
outtextxy(10,45,"Enter the value of sx and sy:");
scanf("%d%d",&sx,&sy);
scale(sx,sy);
break;
case 3:
outtextxy(10,50,"Enter the angle for rotation: ");
scanf("%f",&theta);
rotate(theta);
break;
default: printf("you have enterd wrong choice");
break;
}
getch();
closegraph();
}
void translate(int tx,int ty)
{
setcolor(2);
outtextxy(240,10,"TRANSLATION");
outtextxy(238,20,"------------");
rectangle(100,250,150,200);
rectangle(100+tx,250+ty,150+tx,200+ty);
}
void scale(int sx,int sy)
{
setcolor(2);
outtextxy(240,10,"SCALING");
outtextxy(238,20,"--------");
rectangle(100,250,150,200);
rectangle(100*sx,250*sy,150*sx,200*sy);
}
void rotate(float theta)
{
int x1,x2,x3,x4;
int y1,y2,y3,y4;
int ax1,ax2,ax3,ax4,ay1,ay2,ay3,ay4;
int refx,refy;
theta=theta*(3.14/180);
setcolor(2);
outtextxy(240,10,"ROTATE");
outtextxy(238,20,"-------");
refx=100;
refy=100;
x1=100;
y1=100;
x2=150;
y2=100;
x3=150;
y3=150;
x4=100;
y4=150;
ax1=refy+(x1-refx)*cos(theta)-(y1-refy)*sin(theta);
ay1=refy+(x1-refx)*sin(theta)+(y1-refy)*cos(theta);
ax2=refy+(x2-refx)*cos(theta)-(y2-refy)*sin(theta);
ay2=refy+(x2-refx)*sin(theta)+(y2-refy)*cos(theta);
ax3=refy+(x3-refx)*cos(theta)-(y3-refy)*sin(theta);
ay3=refy+(x3-refx)*sin(theta)+(y3-refy)*cos(theta);
ax4=refy+(x4-refx)*cos(theta)-(y4-refy)*sin(theta);
ay4=refy+(x4-refx)*sin(theta)+(y4-refy)*cos(theta);
rectangle(100,150,150,100);
line(ax1,ay1,ax2,ay2);
line(ax2,ay2,ax3,ay3);
line(ax3,ay3,ax4,ay4);
line(ax4,ay4,ax1,ay1);
}
OUTPUT